PS3 VS Xbox360 consoles GPU performance comparison Review Xenos GPU VS Cell Broadband CPU Engine
PS3 VS Xbox360 consoles GPU performance comparison Review Xenos GPU VS Cell Broadband CPU Engine
* Central Processing Unit (CPU) performance.
* The Xbox 360 CPU architecture has three times the general purpose processing power of the Cell.
* Graphics Processing Unit (GPU) performance
* The Xbox 360 GPU design is more flexible and it has more processing power than the PS3 GPU.
* Memory System Bandwidth
* The memory system bandwidth in Xbox 360 exceeds the PS3's by five times.
PlayStation 3
Cell Broadband Engine
- PowerPC Core (PPE) at 3.2 GHz
- 512KB L2 Cache
- 7x Synergistic Processing Elements (SPE) at 3.2 GHz
- 256KB SRAM Local Memory per SPE (1.75MB Total)
- 217.6 GFLOPS
- 500 MHz
- 24 Pixel Shader Pipelines
- 8 Vertex Shader Pipelines
- 8 Pixel Rendering Pipelines (Raster Units)
- 1.1 Billion Vertices per Second
- 250 Million Triangles per Second
- 12 Gigatexels per Second
- 8 Gigasamples per Second Fill Rate (2x MSAA)
- Twelve 8-bit Unidirectional Lanes
- Five Inbound Lanes (15 GB/sec RSX to Cell)
- Seven Outbound Lanes (20 GB/sec Cell to RSX)
- 35 GB/sec Total Bandwidth
- 256MB 400MHz RAMBUS XDR RAM
- 64-bit Interface
- 3.2 Gigabits per Second per Pin
- 25.6 Gigabytes per Second Bandwidth
- 256MB 650MHz GDDR3 RAM
- 128-bit Interface
- 1.3 Gigabits per Second per Pin
- 20.8 Gigabytes per Second Bandwidth
- 2.5-inch Hard Drive
- 2x Blu-ray (50GB Capacity, 72 Mbps Transfer)
Xbox 360
Xenos GPU specs
- Custom ATI Graphics Processor
- 500 MHz
- 48 Dynamically Scheduled Shader Pipelines
- Unified Shader Architecture
- 500 Million Triangles per Second
- 48 Billion Shader Operations per Second
- 16 Gigasamples per Second Fill Rate (4x MSAA)
- 10MB Embedded DRAM with 256 GB/s Memory Bandwidth
- Custom IBM PowerPC-based CPU
- Three Symmetrical Cores at 3.2 GHz
- Two Threads per Core (Six Threads Total)
- VMX-128 Vector Unit per Core (Three Total)
- 1MB L2 Cache
- 9.6 Billion Dot Product Operations per Second
- 115.2 GFLOPS
- Multichannel Surround Sound Output
- 48KHz 16-bit Audio
- 320 Independent Decompression Channels
- 32-bit Processing
- Over 256 Audio Channels
- 512MB 700MHz GDDR3 RAM
- 128-Bit Interface
- 1.4 Gigabits per Second per Pin
- 22.4 Gigabytes per Second Bandwidth
- Unified Memory Architecture
- Detachable and Upgradeable Hard Drive
- 12x Dual-Layer DVD-ROM
- Memory Units
PS3 VS Xbox360 Benchmark Test :
by gamespy.com
CONCLUSION
When you break down the numbers, Xbox 360 has provably more performance than PS3. Keep in mind that Sony has a track record of over promising and under delivering on technical performance. The truth is that both systems pack a lot of power for high definition games and entertainment."
However, hardware performance, while important, is only a third of the puzzle. Xbox 360 is a fusion of hardware, software and services. Without the software and services to power it, even the most powerful hardware becomes inconsequential. Xbox 360 games—by leveraging cutting-edge hardware, software, and services—will outperform the PlayStation 3."
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