PS3 VS Xbox360 consoles GPU performance comparison Review Xenos GPU VS Cell Broadband CPU Engine
Muhammad Aldino
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PS3 VS Xbox360 consoles GPU performance comparison Review Xenos GPU VS Cell Broadband CPU Engine
* Central Processing Unit (CPU) performance.
* The Xbox 360 CPU architecture has three times the general purpose processing power of the Cell.
* Graphics Processing Unit (GPU) performance
* The Xbox 360 GPU design is more flexible and it has more processing power than the PS3 GPU.
* Memory System Bandwidth
* The memory system bandwidth in Xbox 360 exceeds the PS3's by five times.
PlayStation 3
Cell Broadband Engine
- PowerPC Core (PPE) at 3.2 GHz
- 512KB L2 Cache
- 7x Synergistic Processing Elements (SPE) at 3.2 GHz
- 256KB SRAM Local Memory per SPE (1.75MB Total)
- 217.6 GFLOPS
- 500 MHz
- 24 Pixel Shader Pipelines
- 8 Vertex Shader Pipelines
- 8 Pixel Rendering Pipelines (Raster Units)
- 1.1 Billion Vertices per Second
- 250 Million Triangles per Second
- 12 Gigatexels per Second
- 8 Gigasamples per Second Fill Rate (2x MSAA)
- Twelve 8-bit Unidirectional Lanes
- Five Inbound Lanes (15 GB/sec RSX to Cell)
- Seven Outbound Lanes (20 GB/sec Cell to RSX)
- 35 GB/sec Total Bandwidth
- 256MB 400MHz RAMBUS XDR RAM
- 64-bit Interface
- 3.2 Gigabits per Second per Pin
- 25.6 Gigabytes per Second Bandwidth
- 256MB 650MHz GDDR3 RAM
- 128-bit Interface
- 1.3 Gigabits per Second per Pin
- 20.8 Gigabytes per Second Bandwidth
- 2.5-inch Hard Drive
- 2x Blu-ray (50GB Capacity, 72 Mbps Transfer)
Xbox 360
Xenos GPU specs
- Custom ATI Graphics Processor
- 500 MHz
- 48 Dynamically Scheduled Shader Pipelines
- Unified Shader Architecture
- 500 Million Triangles per Second
- 48 Billion Shader Operations per Second
- 16 Gigasamples per Second Fill Rate (4x MSAA)
- 10MB Embedded DRAM with 256 GB/s Memory Bandwidth
- Custom IBM PowerPC-based CPU
- Three Symmetrical Cores at 3.2 GHz
- Two Threads per Core (Six Threads Total)
- VMX-128 Vector Unit per Core (Three Total)
- 1MB L2 Cache
- 9.6 Billion Dot Product Operations per Second
- 115.2 GFLOPS
- Multichannel Surround Sound Output
- 48KHz 16-bit Audio
- 320 Independent Decompression Channels
- 32-bit Processing
- Over 256 Audio Channels
- 512MB 700MHz GDDR3 RAM
- 128-Bit Interface
- 1.4 Gigabits per Second per Pin
- 22.4 Gigabytes per Second Bandwidth
- Unified Memory Architecture
- Detachable and Upgradeable Hard Drive
- 12x Dual-Layer DVD-ROM
- Memory Units
PS3 VS Xbox360 Benchmark Test :
by gamespy.com
The Xbox 360's CPU has more general purpose processing power because it has three general purpose cores, and Cell has just one.
Cell's claimed advantage is on streaming floating point work which is done on its seven DSP processors.
The Xbox 360 GPU has more processing power than the PS3's. In addition, its innovated features contribute to overall rendering performance.
Xbox 360 has 278.4 GB/s of memory system bandwidth. The PS3 has less than one-fifth of Xbox 360's (48 GB/s) of total memory system bandwidth.
CONCLUSION
When you break down the numbers, Xbox 360 has provably more performance than PS3. Keep in mind that Sony has a track record of over promising and under delivering on technical performance. The truth is that both systems pack a lot of power for high definition games and entertainment."
However, hardware performance, while important, is only a third of the puzzle. Xbox 360 is a fusion of hardware, software and services. Without the software and services to power it, even the most powerful hardware becomes inconsequential. Xbox 360 games—by leveraging cutting-edge hardware, software, and services—will outperform the PlayStation 3."
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